Personalizing interactive digital storytelling in archaeological museums: the CHESS project
Laia Pujol
Maria Roussou
Stavrina Poulou
Olivier Balet
Maria Vayanou
Yannis Ioannidis
Date published: 
Published In: 
In 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA) (to appear). Southampton, UK: Amsterdam University Press.
Conference Article

The aim of this paper is to present the state-of-the art research project in digital storytelling for museums titled CHESS (Cultural Heritage Experiences through Socio-personal interactions and Storytelling). The goal of CHESS is to research, implement and evaluate an innovative conceptual and technological framework that will enable both the experiencing of personalised interactive stories for visitors of cultural sites and the authoring of narrative structures by the cultural content experts. We believe that the new modality of extended museum visit that CHESS proposes will make cultural heritage sites more attractive and effectively conveyed to audiences (especially to “digital natives”) and will provide new means to leverage and exploit the existing digital libraries that have been developed since several years in the cultural heritage world.

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