Authoring Personalized Interactive Museum Stories
Authors: 
Maria Vayanou
Authors: 
Akrivi Katifori
Authors: 
Manos Karvounis
Authors: 
Vassilis Kourtis
Authors: 
Marialena Kyriakidi
Authors: 
Maria Roussou
Authors: 
Manolis Tsangaris
Authors: 
Yannis Ioannidis
Authors: 
Balet, O.
Authors: 
Jens Keil
Authors: 
Timo Engelke
Authors: 
Laia Pujol
Date published: 
2014
Published In: 
In A. Mitchell (Ed.), The Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014), LNCS 8832 (pp. 37–48). Springer International Publishing Switzerland.
Type: 
Conference Article
Abstract: 

CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories.

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