ΔΗΜΟΣΙΕΥΣΕΙΣΜαριαλένα Κυριακίδη
2014
In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits, demonstrating the authoring and…
CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric…
In this work, we describe the basic elements of an effort towards achieving personalized storytelling for museum visits in the context of the CHESS project, with a focus on the profiling techniques…
2013
Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the…
2012
Storytelling is a new way to guide museum visitors, where the traditional set of exhibit-centric descriptions is replaced by story-centric cohesive narrations with carfully-designed references to…
2011
PAROS is a generic system under design whose goal is to offer personalization, recommendation, and other adaptation services to information providing systems. In its heart lies a rich user model…
2010
In this demonstration, we present a flexible system that enables the provision of personalized functionalities to digital libraries. The system has been developed based on the needs of The European…