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From personalization to adaptivity. Creating immersive visits through interactive digital storytelling at the Acropolis Museum

 Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the exhibits and multimedia content. This work presents the fundamental elements of the CHESS project approach, the goal of which is to provide adaptive, personalized, interactive storytelling for museum visits. We shortly present the CHESS project and its background, we detail the proposed storytelling and user models, we describe the provided functionality and we outline the main tools and mechanisms employed. Finally, we present the preliminary results of a recent evaluation study that are informing several directions for future work.

Citation
Laia Pujol, Akrivi Katifori, Maria Vayanou, Maria Roussou, Manos Karvounis, Marialena Kyriakidi, Stamatia Eleftheratou, Yannis Ioannidis, "From personalization to adaptivity. Creating immersive visits through interactive digital storytelling at the Acropolis Museum ", In J. A. Botía & D. Charitos (Eds.), Museums as intelligent environments workshop (MasIE), Proceedings of the 9th International Conference on Intelligent Environments (pp. 541–554). Athens, Greece: IOS Press. doi:10.3233/978-1-61499-286-8-541., 2013
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J. A. Botía & D. Charitos, Museums as intelligent environments workshop, Proceedings of the 9th International Conference on Intelligent Environments. Athens, Greece: IOS Press. doi:10.3233/978-1-61499-286-8-541.
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