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Authoring Personalized Interactive Museum Stories

CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories.

Citation
Maria Vayanou, Akrivi Katifori, Manos Karvounis, Vassilis Kourtis, Marialena Kyriakidi, Maria Roussou, Manolis Tsangaris, Yannis Ioannidis, Balet, O., Jens Keil, Timo Engelke, Laia Pujol, "Authoring Personalized Interactive Museum Stories ", In A. Mitchell (Ed.), The Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014), LNCS 8832 (pp. 37–48). Springer International Publishing Switzerland., 2014
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DOI
10.1007/978-3-319-12337-0_4
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In A. Mitchell, The Seventh International Conference on Interactive Digital Storytelling, LNCS 8832. Springer International Publishing Switzerland.
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