ΔΗΜΟΣΙΕΥΣΕΙΣΜάνος Καρβούνης
2015
This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of…
2014
CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric…
In this work, we describe the basic elements of an effort towards achieving personalized storytelling for museum visits in the context of the CHESS project, with a focus on the profiling techniques…
In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits, demonstrating the authoring and…
2013
Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the…
2012
Storytelling is a new way to guide museum visitors, where the traditional set of exhibit-centric descriptions is replaced by story-centric cohesive narrations with carfully-designed references to…
2011
In this thesis, we propose a novel method for opinion mining and summarization of online web forum discussions that contain debates. We create summaries of the discussions by extracting a small…
PAROS is a generic system under design whose goal is to offer personalization, recommendation, and other adaptation services to information providing systems. In its heart lies a rich user model…